Tyracorn 3D Examples
Examples exported as an html5 applications.
Primitive geometry
3D scene with basic geometry rendered using colors only.
Simple texture
Load textures, push them to the graphics card, and use them in the scene.
Lights
Scene with lights, no shadows here. Target point color is calculated based on the lighting model.
First shadow light
Shadow map is created by rendering from the light point of view. Then use this information in the scene rendering.
More shadows
Same as a single shadow, except more rendering and more data combination.
Animated box
Box that is deformed over the time.
Text rendering
Placing character sprites one by one to form the text.
Skeletal animation
Rig mesh to the armature and then animate by moving the bones.
Skeletal character
Rigged character with many animations.
Transparency
Render transparent objects.
Billboards and Particles
Demonstrates various billboard and particles.
Rotation
Simple quaternion algebra and conversion to the rotation matrix.
Primitive collision
Throw primitive objects to the box and test collisions.
Character
Walking character in the environment.
Car
Car simulation. Wheel joint, motor, and friction to move the car.
Audio
Play and mix the sounds.
UI Test App
App showing UI components.
Progressive Web App
Make the app to feel more like a native one and allow it to install on the device.
Showpark (experimental)
Showcase various engine features packaged as a single app.
Snake
Play a simple snake game.
On The Box
Beat cute monsters and save the princess.